Thursday, February 24, 2011

Elder Scrolls 5/Bulletstorm

Hey, and welcome to my blog that no one will read where I ramble about video games and other nerdy nonsense. I'm KP, so let's talk about games.

Firstly, so far this new Elder Scrolls is looking like it's going to blow any other rpg out of the water. Now there are numerous reasons this is the case that have been listed on places like IGN and gameinformer, but I want to take it a little step further. The thing here that is going to make this game far and above the best sandbox game ever is this. Your actions actually matter.

That's right, every decision changes the game world in a variety of different ways, but this claim has been made before. Look at all the games that emphasize choice and having things change due to your choices. What are they all actually talking about? Story. These "decisions" while a great element are usually in the vein of good, neutral, or bad and the only thing they change are what guys you buy your shit from and a few dialogue differences later on. Even the best rpg we've seen so far with choice at the center, The Witcher, while a great effort is nothing compared.

In The Witcher, you make a choice between two options, and that leads to differences in your missions and alignments between the major groups of the game. ES5 however takes out the idea of choice all together, it's not even a question of one thing or the other. Take for example, a town. Now in another game, if you run around killing all the people in the town what happens? The guards chase you, sometimes people respawn but sometimes they don't. Still, you exterminate this town and that's it, done deal.

Not in ES5 my friends. Say you take out a large mining town, one up in the mountains that supplies high quality metal for various blacksmiths. Well now guess what, since you did that, if you can still even find weapons made from the materials mined from that town, they're going to be a hell of a lot more expensive than they were before. Also, any towns that sold food to them are going to be poorer, they have to lower their prices to sell their food thus making them spend less money elsewhere. The taverns and other merchants have to raise their prices to stay in business which leads to a whole other mess of complications and intricacies.

Now another example, lets say you kill a group of bandits harassing a country road. Well now the towns on that road will be more prosperous. Houses will improve, prices will be better, I mean people will LOOK HEALTHIER because they're getting enough food again. The level of depth to this world far outstrips anything previously imagined and looks to be the most immersive rpg ever made. And oh yeah, they're dragons now. Completely unscripted encounters with dragons. The holidays can't come soon enough.

Also I never talked about bulletstorm, I'll get to it next time.

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